Comments on: How to Improve the UI and UX of Your Application and Why It Matters https://simpleprogrammer.com/improve-ui-ux-application/ Wed, 11 Mar 2026 01:50:40 +0000 hourly 1 https://wordpress.org/?v=7.0 By: User Experience Design: Alles, was Sie wissen sollten - Einfacher Programmierer - PGSyr https://simpleprogrammer.com/improve-ui-ux-application/#comment-4788 Fri, 01 May 2020 02:38:27 +0000 https://simpleprogrammer.com/?p=16660#comment-4788 […] meinen wir dennoch mit einem Guten? Benutzererfahrung? Viele Starts von mobilen Apps schlagen fehl, weil sie die Antwort auf diese Frage nicht kennen. […]

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By: » The Dev Coach https://simpleprogrammer.com/improve-ui-ux-application/#comment-4787 Thu, 15 Mar 2018 08:04:48 +0000 https://simpleprogrammer.com/?p=16660#comment-4787 […] persona is a common user-centric approach for building empathy with your users by defining very specific individuals that might use your […]

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By: Creating UX/UI Design for AMOLED Displays - WebDesignerDrops https://simpleprogrammer.com/improve-ui-ux-application/#comment-4786 Fri, 01 Dec 2017 13:40:43 +0000 https://simpleprogrammer.com/?p=16660#comment-4786 […] When creating UI/UX design for AMOLED displays, designers must anticipate user errors. Design issues could adversely impact user experience, so it’s important to create a user interface that is simple yet practical. To improve the UI and UX of your application, you have to focus on user-centered design. […]

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By: Luis https://simpleprogrammer.com/improve-ui-ux-application/#comment-4785 Sat, 02 Jul 2016 00:18:00 +0000 https://simpleprogrammer.com/?p=16660#comment-4785 In reply to Clayton Snider.

When I say don’t offer help prematurely the most important thing I mean is don’t offer help immediately.

Trust me when someone is having trouble using something you built your impulse is going to be to help them right away.

Bite you lip and *wait until they ask* for help.

When they ask give them a hint, do this twice, the third time they ask just tell them how to do it.

There is a caveat, you have to until they ask for help – *after* they try to perform the task. Any questions they ask before they try to perform the action doesn’t count.

The reason for this is that it’s so common for users to be told what to do, sometimes the first question a user will ask before they even try anything is “so what do I do?”.

To which you should answer “What do you think you should do?”. Because again they might be so accustomed to being told what to do they might think this is a trick question.

If you get that sense you might to explain to them that you are trying to make the application easy to use and that you want them to try to use.

Your goal is to get them to try. This is important to say say because when you ask them “What do you think you should do?” they might respond with a question “Do I press this button?”.

Don’t answer that question. Instead encourage them to give it a try.

You want to get them actually trying to perform the action so that you can observe them.

Remember you goal is to figure out what they would have done if they had no outside direction. Put another way you want to find out what was intuitive to them.

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By: Clayton Snider https://simpleprogrammer.com/improve-ui-ux-application/#comment-4784 Fri, 01 Jul 2016 23:35:00 +0000 https://simpleprogrammer.com/?p=16660#comment-4784 Thank you for writing this! I just started focusing on UI development, so I naturally gravitated to this article. It seems like we all need to be constantly reminded of KISS: Keep It Simple, Stupid! As for interacting with the user, you suggested that if they still have trouble to drop hints on how they can go deeper into the feature, but warn not to do this too prematurely. Are there any guidelines on timing those hints, or is it another one of those intuitive things?

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By: Tony Blake https://simpleprogrammer.com/improve-ui-ux-application/#comment-4783 Mon, 20 Jun 2016 13:45:00 +0000 https://simpleprogrammer.com/?p=16660#comment-4783 Very useful article. When presenting my app to someone in the past, I would always automatically tell them how to do something if they weren’t sure how. Now I realize the value of not telling them anything, rather just guiding them along with minimal help. If anyone is interested I wrote a review on a very good Android UI/UX book on my blog: http://www.tonyonandroid.com

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By: Raun https://simpleprogrammer.com/improve-ui-ux-application/#comment-4782 Wed, 01 Jun 2016 22:30:00 +0000 https://simpleprogrammer.com/?p=16660#comment-4782 Great interpretation on the importance of UI/UX and improving upon it. I strongly agree with one of your points about how we are quick to judge based on first impressions “If you take the time to make your application look good, people will assume you took the time to make sure it works well.” I myself experienced this with a website i developed where I did not spend too much time on the UI and ended up having users not care much about testing the functionality which I worked hard on.

I really like your lists for improving upon UI/UX and think that every application developer including myself should think about applying these rules.

Thanks.

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By: Luis https://simpleprogrammer.com/improve-ui-ux-application/#comment-4781 Tue, 31 May 2016 12:16:00 +0000 https://simpleprogrammer.com/?p=16660#comment-4781 In reply to Ronald.

Glad you found it useful. One tip I didn’t include in the article is to start off with a good template or theme if at all possible. When you use a theme you basically skip steps and let a designer do a lot of the initial heavy lifting.

Just stay away from control libraries where each control looks like an advance futuristic gadget. Those controls look great on their own but when you put a lot of them on the same page they are overwhelming. The key is to keep it simple.

An example of a good HTML theme and framework is Bootstrap (free – http://getbootstrap.com/). If you are working with WinForms or WPF there are themes for that as well, similiar themes probably exist for most UI platforms. In some cases they might be paid theme, but generally they are less than $100 and they are more than worth the time they save you.

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By: Ronald https://simpleprogrammer.com/improve-ui-ux-application/#comment-4780 Tue, 31 May 2016 04:10:00 +0000 https://simpleprogrammer.com/?p=16660#comment-4780 UI is one area I personally need to pay more attention to. its cool to have a small guideline to know what to do.

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By: Luis https://simpleprogrammer.com/improve-ui-ux-application/#comment-4779 Tue, 24 May 2016 15:12:00 +0000 https://simpleprogrammer.com/?p=16660#comment-4779 In reply to Travis.

Thanks Travis! That one is definitely going on my Amazon wish list. I actually got into programming originally because I wanted to make games, even worked a game company for while, so the book recommendation especially resonates with me.

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